Swords as Subtext is a light tabletop system designed by Colin Cummings that can be used in
conjunction with any existing game or setting, serving to enhance the impact of words and create an
engaging back-and-forth between two players.```vbnet language="csharp" style="line numbering">
"A debate becomes a duel," says Colin Cummings in Swords as Subtext "a light,
standalone system that can be used to enhance the impact of words and create an engaging back-and-
forth between two players.2 combatants will clash with swords." -Colin Cummings
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