The Games of the Year are not games in the proper sense, whatever "games" means; they are neither sport nor entertainment, and the rules, though they describe a certain kind of play, concern forces that are neither trivial nor wholly benign. Despite their names, the Games of the Year are best understood as spells.
The twelve "games" contained in this digital grimoire can be treacherous, but if their instructions are followed with precision, they tap the power of the western calendar in all its cyclic centuries.
~M
Price:
$10.00
Rating:
5.00 (from 4 reviews)