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Russell has always had a deep interest in history and conflicts all over the world, and enjoys sharing their knowledge with others through clear, factual accounts which shine a light on events of the past. Their articles have been published in Miniature Wargames, Wargames Illustrated, The Wargames Website, and the Society of Twentieth Century Wargamers' Journal. Born and brought up in a mining village in South Yorkshire, they have lived and worked in South Yorkshire, Lincolnshire, Cumbria and Staffordshire.
Setting Europe Ablaze: The SOE Sourcebook
The Bear Marches West
The Manual: A SHGGFTAWSGDSSFDF Delivery
The Epiphany Club and the Great Library of Alexandria
The Newspaper: A SHGGFTAWSGDSSFDF Delivery
If you like Evolution of a Sigil check out...
Brave Zenith   - POST FANTASY  TRPG ACTION
Sigils in the Dark   - Solo journaling game and GM supplement.
The Twin Towns on the Sea   - A tiny hex location
don't read this   - a zine/thing about something
Transmission Burst: Volume 1   - 12 story games of other worlds
ALONE IN THE DEEP.   - A deep-ocean pamphlet adventure for the MOTHERSHIP RPG system.
The Freak Tarot Volume 1   - 22 Freaks for your game.
STRANGE SQUAD: THE CORE RULES   - The Agency Awaits.
Crafting Consent   - a 2-player craft project about consent
In Carmine.   - An adventure for Mothership about becoming meat.
Going Home Wordless: A Survival Guide to use with Tiny Things   - A solo game about difficult homecomings, precious things, and seeing what happens next. Community copies available
Nano Pack   - 12 Word RPG
If you like War Machinist check out...
Stars Above: Wanderhome Supplement   - A Celestial Supplement for Wanderhome
Your Care Is...: A Wanderhome Supplement   - A collection of playbooks for Wanderhome
The Painter - A Wanderhome Playbook   - A playbook for Wanderhome.
The Herbalist: Wanderhome Playbook   - A playbook for Wanderhome
Dungeon   - A dungeon nature for Wanderhome
Bumblebees - Mayfield   - A Mausritter companion
Into the Fae Woods   - A solo journaling game about wandering in the woods and finding a companion along the way.
The Fallen One - A Wanderhome Playbook   - An ethereal Wanderhome playbook.
Spellburn and Battlescars - Game Master's Handbook   - A Companion for the Spellburn and Battlescars' GMs
Further Misfits & Tourists   - Five playbooks for Wanderhome
The Last - A Wanderhome Playbook   - An endangered playbook for Wanderhome.
The Greenman - A Wanderhome Playbook   - A folklore-inspired  playbook for Wanderhome