The article discusses the concept of "pay what you want" in gaming and how it is often seen as an
alternative to traditional pricing models for indie game developers who wish their games not only be
free but also independent from financial restrictions such as paying a third-party publisher. The
author argues that even small page sizes can represent significant work, including designing,
testing, writing code/texts/illustrations and error correction; this does require payment to ensure
the quality of works produced by these developers is maintained within their means while remaining
true to themselves in terms of creating independent games with a level playing field. The article
also mentions that indie gamers have been known for "free-riding" on paid versions, encouraging them
to download free copies and support authors' work instead; this model has its own risks if not
managed well as it could lead to the issue being seen in an unfair light of paying more than what is
necessary. Ulti