A Solo Journaling GameTitle: Hope Is Not a PlanOverview: In "Hope is not a plan," players take
control of their own engineering project and document its challenges, setbacks, failures, successes
-- as well the stresses they face along with it. The game emphasizes conflict between different
parties involved in executing an ambitious design for various clients/companies who expect to earn
profits while ensuring quality output that meets deadlines or even surpasses them if necessary due
to unforeseen circumstances beyond their control like equipment breakdowns and technical issues,
causing delays which may lead to penalties from the respective client. The game has a potential
ending where failure can result in job loss but with persistence players might be able to recover
after facing such challenges while being accountable for every step taken by themselves as they face
deadlines that could end up getting missed or exceed expectations if not adhered too, leading them
further towards trouble and an unsatisfied client. Game Mechanics: The game is played using a deck
of cards with various prompts describing events related to the project's progress in addition to a
tumbling block tower representing players' mental capacity for handling stress associated with
working on complex projects while being held accountable by clients, teammates/companies as well as
their family and friends. Players pull blocks from towers at
Price:
$9.00
Rating:
5.00 (from 23 reviews)