Ever sit there, rolling your attacks, and think "gosh, wouldn't it be way cooler if this felt like that video game I like (specifically Legend of Dragoon)?"Me too!This does not accomplish that. Maybe it will eventually, but for now, it just seeks to mechanically emulate what's going on when you have to time all those button-presses to kill the latest context-free monstrosity.(Note: This document contains reference to additional mechanics that have not yet been written)
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