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Go on a Side-Quest: Delving Without Dawdling
This module streamlines side quests into 15-minute resolutions while still allowing for in character roleplay and interesting outcomes like repercussions or ongoing complications to follow through on a successful resolution after the initial roll is made by describing what happens next within that scene instead of relying solely on rolls. This eliminates downtime spent shopping, camping out, getting past obstacles (such as gates) before entering into side quests which can make it more engaging for players and create tension in their stories if they are not able to complete everything during the session without feeling like time was wasted or ignored by having too many small things going on at once. This module allows GMs to have a full story built out while still allowing them creative freedom within character-driven games that can add depth, intrigue and lasting consequences for their stories if they are invested in creating unique experiences throughout the game with varied side quests rather than relying solely or heavily upon one overarching storyline thread before moving onto new areas.
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