Accompanied by the spirits of mystic beasts and the edict to travel as far as you can, your group must traverse the land and learn the lessons of these great creatures, creating fond memories and experiencing shared troubles. Going too fast (Rolling above the current round’s threshold) will cause you to miss out on opportunities to create memories, which will leave you with too few stories to share with your fellow wanderers upon your return. In the village that all of you live within, the great coming of age ceremony has begun.
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