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You can leave a reply in one of the threads below. Only then can a player advance in the race. Will you be able to assign your operatives in a way that keeps your opposition from figuring out what you are trying to do? All while deducing what they are trying to achieve and assigning operatives to thwart their plans.
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If you like Fighting Men and Magic Swords! check out...
In Play Issue #1: Cyberpunk   - An RPG zine by FKR Collective
Messerspiel   - ultralite rpg inspired by bitd
A Dragon Game   - A game about dragons and subterranean adventuring
Fantastic Medieval Campaigns   - A new version of the original role-playing game
One Page Dungeons   - Small Dungeons. Big Stories.
In Play Issue #2: Necromancy   - An RPG zine by FKR Collective
MiniBX   - A mini hack
Beyond The Borderlands #2   - A series of dungeons and monsters for tabletop adventures!
On The Path   - A Witcher-inspired hack of Honey Heist
Noctis Labyrinth   - A Weird adventure for World of Dungeons
The Vampire Next Door   - A game for bold and meddling kids
Primeval 2D6   - FKR tabletop rpg
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Village Witch   - A solo journaling game about a witch finding a home.
Mothership: Player's Survival Guide   - A Sci-Fi Horror RPG
EXTRACTION FROM DEMON-FUCKED CLEVELAND 1996   - THE PRESIDENT IS TRAPPED IN THE DEMON CITY
Village Witch Post   - A postcard game for a witch writing letters about her new home.
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