The book discusses various aspects related to designing Locu-based games in a sci-fi setting like
worldbuilding through establishing characters' traits with genre considerations for Families, items
used by the game's users while building their own Malus character and how monsters can be
incorporated into creating sinister creatures. It also provides stepwise guidance on making an
example of one such maluss locu to build upon its content about Horror in The Future chapters
focusing mainly on sci-fi elements
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