A group of thieves is gathered at a headquarters, but one member seems to be the leader and tries
to undermine their plan by causing complications that increase difficulties for them. The others try
different actions without hesitation if they succeed in performing well or face consequences such as
penalties due to low performance levels when using certain equipment (10 pieces per thief). ---
* Phase I: Penetrate obstacles, raise the difficulty level until it reaches a maximum of 3 and any
further increase is met with complications. If an action fails within this limit by more than 5%,
choose either success or result in penalties due to low performance levels when using certain
equipment (1 piece per thief). ---
* Phase II: After reaching high intensity, the leader
tries to gain advantage while keeping his true potential hidden from others for security reasons. He
increases one step at a time until he reaches maximum of 3 and any further increase results in
complications that affect all members equally; this can be described by each member separately
without revealing their individual performance levels or strengths because they are supposed not
know it yet, but only the leader's goal is to have his own advantages when compared with others.
* Phase III: After reaching high intensity again and acquiring more pieces of equipment (1 piece per
thief
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