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Six
This game has no art or cover but is designed for quick and easy storytelling with tables that can help guide the plot. It plays like rollercoaster as it uses randomization, giving players an unpredictable experience without having them spend a lot of time on complicated rules. Genre fiction influences include "Star Trek" TV show episodes while other older games are referenced in its structure to create tension and excitement for readers/players alike. The goal is 50k words by the end of January with playtesting iterations thereafter as it's designed like an improv game that relies heavily on trust from players rather than strict adherence
Price:
$0.00
Rating:
4.80 (from 6 reviews)
Published:
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