The article discusses how fantasy games can treat magical abilities as mundane, often without
mystery in gameplay or story treatment despite arcane knowledge of spells being different from
spellcasting rules and character classes' innate ability to cast magic at the right time. To remedy
this lack of emphasis on wizarding activities beyond a single class's powerset that sets them apart
with specific criteria for power discovery instead of relying solely on their overall level, they
suggest various ways such as adding flavor elements or introducing unique abilities depending on
characters in order to create an engaging and immersive world where magic is treated like something
special.
Price:
$0.00
Rating:
0.00 (from 0 reviews)