Well-designed cards hold information about number and suit, so they can be used for generating
random dungeon rooms quickly using graph paper to create different shapes on the numbered side of
each deck card.[1](#footnote_11) The game involves shuffling a standard 52 decks in four suits.
Players draw from these sets without replacement until all cards have been drawn into their hand or
discarded, and then they deal themselves five starting hands with an additional set for drawing one
more time if desired. There are also variants that add rules such as 'sparking creatures' to create
unique challenges.[2](#footnote_12) * Example page: Here's a simple example of how the game could
look like on paper, complete with diagrams and information about different card arrays for
generating oddball results (such as corridors):
The first diagram shows an 8x8 grid filled in. To
create new shapes from cards without replacement,[3](#footnote_13) arrange them to form a single
shape within the boundaries of each suit: * Aces = diamonds, spades and clubs[4][6]
|---|------------------|--------------||-------|---------------------|---------------|-------------
------- ---A diamond could be represented by cards with "
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