SATANIC PANIC is a tabletop role-playing game set during the 1980s where players take on roles in an
imaginary satanic cult and work to summon Satan, bring about eternal darkness with extreme rituals,
avoid attention until it's too late, are taught by previous generations through media. The rules of
SATA NIC PANICK include roll 6 dice for demonic power generation (using a system based off d6) and
satisfy final conditions determined randomly during the ritual phase in order to achieve ultimate
destruction goals as determined by an additional random determination process known only internally
within this cult, with failure not available until 39 years later.
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