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Default Skills for Fantasy Settings
This document provides a set of skills which might be found in a number of vaguely historic to high fantasy settings. This information may be applied, in whole or in part, to any roleplaying game where the GM feels an enumerated list of skills would make play more interesting. Additionally the documents suggest systems and dice mechanics which may be used in cases where the existing game doesn't already have mechanisms to accommodate skills.
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5.00 (from 3 reviews)
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