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Welcome to Wizardtown: Guide for the Underage Mage
This guidebook seeks a simple framework for constructing spells from four parts, with associated cost based upon power or complexity. Spells require three separate components (range-target pairs), duration of the spell effect and any conditions/limitations to be met before casting it on an object targeted by another character in range that has one of those properties being affected through magic meansThe book provides a framework for constructing spells using four parts: range, target(s) with specific property changes or limitations necessary; duration (for how long the effect lasts); and conditions/limitations to be met before casting. Spells require three component ranges in addition to their main spell effects as well as additional costs based on power level of each part which can vary from 1-5 points, but not exceeding 10 times a player's total magic score or 5% maximum for all players combined with the book
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