This guidebook seeks a simple framework for constructing spells from four parts, with associated
cost based upon power or complexity. Spells require three separate components (range-target pairs),
duration of the spell effect and any conditions/limitations to be met before casting it on an object
targeted by another character in range that has one of those properties being affected through magic
meansThe book provides a framework for constructing spells using four parts: range, target(s) with
specific property changes or limitations necessary; duration (for how long the effect lasts); and
conditions/limitations to be met before casting. Spells require three component ranges in addition
to their main spell effects as well as additional costs based on power level of each part which can
vary from 1-5 points, but not exceeding 10 times a player's total magic score or 5% maximum for all
players combined with the book
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