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can•trip volume 23
This volume of can•trip presents advice for narrating scenes and sessions in your Crashing Beasts & Crumbling Halls game. What details do you include, and which do you gloss over? How do you make your scenes mean more to your heroes?
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Beyond The Borderlands #1   - A hexcrawl fantasy setting for tabletop adventure games
One Day at a Thyme   - A solo journaling game in which you play a cozy cottage witch.
Wolves Upon the Coast Grand Campaign   - A 'dark ages' hexcrawl.
Hexcrawl Sheets   - Printable Hexcrawl Sheets for your tabletop RPG games
Hexcrawl Tool   - A simple tool to help you hexcrawl.
Crossfox   - A solo, woodland animal hexcrawl.
Rimbound Transmission 5: Exclusion Zone   - A Doomed Paranuclear Hexcrawl
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The Transition Year   - A map-drawing game of post-capitalist futures
Rattle Point City: A Wild West Adventure   - A Mausritter Western Hexcrawl
Cryptid Apothecary   - Mix potions to remedy your preternatural patients' mystic ailments.
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The Waiting   - A one page GM-less roleplaying game of suspense for 1 or more players.
Dragonhearts   - A GMless TTRPG about the clash of over-sized personalities between shapeshifters who can assume human or dragon form
Alone In My Ancient Tower   - A venerable magician, alone in their secluded abode, muses upon mementos & memories...
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Clicks & Hums & Sirens & The Sun (Revised edition)   - A GMless roleplaying game of lost love, second chances and house music
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Hexingtide (Early Access)   - Minimalist Monstrous Roleplaying
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Normie Generator   - Hum drum in the Megacity - a Cyberpunk Journaling Game
RATIONS #5: ANESTHETIC DEPTH   - injury and treatment rules for FIST
Tall Lady Castle Game   - A 16d6 game of monstrous longing.
Procession   - A short zine about the miracles that happen when the monstrous figures go through town.
Roguelike Dungeon   - Wield the power of procedural dungeon generation!
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