This module provides rules for facilitating communication and conflict between GM-controlled
creatures (such as monsters or NPCs) in tabletop roleplaying games, using a multi-tier system of
Cooperation to determine how likely each creature is to work together. The six skills provided
include Intimidation, Seduction, Deception, Logoic control, Pathos, Ethoics and the Insight
mechanic allows players to use these skills with NPCs while also adding structure for meaningful
roleplaying between characters in their party or group of adventurers
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