Beta version of the game system I am currently developing. It is designed explicitly to focus on my favorite part of tabletop gaming: players making a crazy plan.
It's a spiritual successor to Gamma WorldUses the Fantasy Flight Dice
Gives players lots of narrative agencyGets wacky
A game about players making crazy plans
Time-Travel!
20- Crazy character classes
240- Random Mutations
60- Pieces of dangerous technology from alternate timelines
10- Potential apocalyptic ends to the planet
Currently looking for feedback on clarity in the written rules. Found here.
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