Two players take turns playing Sentinels that are either Mountain-sized or Earth sized; each player
starts with 10 Sentinel cards, one of which is a "Wander" card (which can be used for any number in
place). Each turn has several phases where the two players try to control different parts on their
board. + There's an option called 'Curse' that allows you and your opponent both to use the
same Sentinel as often during this game, but only if it is a Mountain-sized or Earth sized
Sentinels; having one of these types will increase its level over time (depending on which type).
This rule keeps players from using all their cards in an effort for victory.
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