This is a sheet of magic options designed to create some fun and chaos in a DURF session in which a player is capable of doing magic. This sheet considers good and bad luck when it comes to spell casting.
All you need is a DURF based roleplaying session, a D6 and a D20. The luck will determine the rest! Maybe you are able to cast a powerful fire or maybe you end up loosing your hat, somewhere in the future. Who knows!
We all have bad and good days, right?
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