My personal house rules pamphlet for Fantastic Medieval Campaigns, my 1:1 retroclone of the original 1974 fantasy adventure game.
Included are:
No ability scores.Levels 1-5 for fighters, mages, and experts.Straight-to-the-point class definitions and stats.Quick-start equipment for starting characters.20 level-less spells; arcane attacks are instant.Simplified equipment cost guidelines.Copper standard currency and experience.Slot encumbrance with variable figure speed.Guidelines for site and region design.Monster templates, from mooks to bosses.Treasure stocking and magic weapons.
All these custom rules are meant to get the game going quickly! This is also going to be a living document, because it's my own reference booklet (not yours!).
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5.00 (from 15 reviews)