Mighty Magicks is a complete OSR system, though it heavily relies on external products. It's not a "fantasy heartbreaker" per se in that it is nothing other than an attempt to capture a the living rule set of my home table.
In Mighty Magicks, you play Heroes, those antibodies of reality drawn to unnatural incursions, especially those well-springs of infinite evil called dungeons. Dungeons are sentient and actively try to kill invading Heroes. Heroes need the treasure contained in dungeons to cultivate power. Dungeons deliberately offer that treasure in an attempt to corrupt Heroes entirely.
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