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SISYPHUS
I felt there was an opportunity to treat polyhedral dice the same way we treat playing cards or six-sided dice. dice. So, I set out to develop new FREE games that can be played with minimal pieces outside of the dice themselves.
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If you like The volcanic slippery slope check out...
PARTY ANIMALS   - A game about animals
Wolves Upon the Coast Grand Campaign   - A 'dark ages' hexcrawl.
HEX of Protection   - A walking game and ritual hex-crawl
Crawl   - A setting agnostic system for running crawls (hex, point, dungeon, etc.) using the Iron Core mechanic.
Cursed Lands   - A short RPG about adventures and curses
Swordquest - Micro Edition   - A One Page Fantasy Adventure Game
HEXROLL   - Randomly generated sandbox for old-school roleplaying games
Sailing Shadowed Seas   - a hexcrawl exploration system for games Forged in the Dark
Micro Circuits   - Bots delving dark dungeons in an OSR inspired RPG
Abyss Below   - 12 backgrounds, some spells and more for Troika!
The Corruption of Pelursk   - A system-agnostic ttrpg adventure that seeks out the dark secret at the heart of a small community.
The Legend of the Forgotten Ballad   - An ultra-minimalist Sword & Songs RPG
If you like The Painter - A Wanderhome Playbook check out...
The Wee One - A Wanderhome Playbook   - A Playbook for Wanderhome, inspired by Tom Thumb and tales of the tiny
Your Care Is...: A Wanderhome Supplement   - A collection of playbooks for Wanderhome
Dungeon   - A dungeon nature for Wanderhome
The Hearthkeeper - a playbook for Wanderhome   - A Wanderhome playbook about making a home away from home
The Griever: A Wanderhome Playbook   - A grudge-bearing playbook for Wanderhome.
Border   - a liminal nature for Wanderhome
The Wanderhome Key to the Tarot   - A simple how to guide for using Tarot in Wanderhome solo play
Stars Above: Wanderhome Supplement   - A Celestial Supplement for Wanderhome
The Seeker: a playbook for Wanderhome   - A Wanderhome playbook about questing for knowledge.
The Invisible Friend - a Wanderhome Playbook   - For shy or otherwise hard-to-see animals. A third party playbook for Wanderhome.
The Muse - A Wanderhome Playbook   - A playbook for wanderhome, of inspiration and art.
The Uprooted: a playbook for Wanderhome   - A Wanderhome playbook about being a plant.