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Encounter Menus
  This got me thinking about the sorts of options that a GM/DM might present to a gaming group in the form of a menu.   It also allows for a wonderful and intuitive feedback mechanism that the DM/GM can use to solicit input from their group. These entries are, admittedly, rather generic and not balanced for any particular group.
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01 March 2024 @ 14:19 UTC
Updated:
02 March 2024 @ 23:23 UTC
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Disparateum   - A world-hopping, reality-bending tabletop RPG
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Ithaca in the Cards   - A blackjack-driven story game of doomed travelers
Push SRD   - A story-first, push-your-luck system for your games
[BXLLET>   - Bullets make power. Power makes ruin. Ruin makes fertile ground.
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Transmission Burst: Volume 1   - 12 story games of other worlds
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Session Zero   - A deck based character creation game.
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If you like And That Means Comfort check out...
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Monster Manifest   - 300+ Creatures from the SRD5 adapted for Quest RPG
Locus   - Personal Horror Roleplaying game.
LUMEN   - Build action packed, illuminated RPGs
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Last Shooting   - A Mech Showdown RPG for Two Players
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Primeval We Go   - A Stone Age Hack for the Together We Jam
in pitch we are preserved   - a one page survival game for one or more players