The screams of the dying.
Inside you’ll find
An elastic framework that allows for small skirmish battles of a few individuals, all the way to massive scopes, involving millions of troops to a side,
A simple system for converting ordinary character stat blocks into entire battalions of troops,
A moment mechanic to keep the flow of the action focused on the player characters, regardless of their role in the battle,
Some example moment, units, and other useful information for aspiring generals. The wicker of a hail of arrows.
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