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Fantasy Campaign Handbook
Ever wanted to explore a fantasy wilderness campaign, but found rules in your preferred fantasy game or old manuals lacking? This supplement for your campaign is designed to facilitate your adventures beyond the dungeon, providing structures for many of the most common activities in a wilderness campaign like towns, NPC tutors and spellcasters, disease, crime, and more. The rules are designed to be modular and to be able to bolt-on to almost all old-school fantasy games. This book contains rules for: Hunting and Foraging, Travelling with Armies, Diseases and Infections, Weather Ransoming, Settlements, Carousing, Crime and Punishment, Sages, Hiring NPCs to Cast Spells, Mercenaries, and Training to Level-Up.
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Published:
13 July 2024 @ 13:22 UTC
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