Cursed by a Witch Marshal, you now bear the mark of an outcast.How will you square things with the Law?
"A Hexbrand in the High Country" is a pamphlet adventure for Tarnation, a game of solo adventures beyond the wild west.
In it, you'll travel to the snowy High Country, where bits of stray aurora animate loose assemblages of trash and eerie Witch Marshal's brand the souls of outlaws with an indelible mark.
Can you accumulate three merit with Tarnation's inscrutable Law and have your hexbrand removed? Maybe with some creativity and little luck.
You'll need a journal, some six-sided dice, and the core rules to play.
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