Two playbooks for Adam Koebel and Sage LaTorra's game, Dungeon World. Designed by me and Trevor Murray for our collection, Incomplete Adventurer.
The Alchemist is an INT based creative problem solver, who can combine alchemical experiments on the fly to create an enormous number of solutions (with sometimes explosive results).
The Merchant is a playbook designed to let you sell, acquire, and generally interact with the wide variety of material goods to be found in Dungeon World.
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