The experience waiting is universal in many senses; when adventure is promised but withheld what
becomes of the would-be hero? When their only companion endless time another member who has to wait
with them and nothing else (like a noble adventuering party or crew). A world that promises heroic
adversity how does someone deal with this absurdity. Perhaps they'll learn something about
themselves in waiting as part of an experience, such like you can't make the wrong decision because
there are no alternatives but staying where it is going to be awful for everybody: friends on the
other side maybe even learning some new skills or having a more authentic self-portrayal (and that's
what No Exit and Godot both have). There will definitely find something fun in this experience.
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