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Faremont - an Electric Bastionland borough
In designing the boroughs for The Transit Retrieval Project, I wanted to create an environment that would challenge players' expectations and keep them engaged in exploration. With a focus on diversity-driven gameplay opportunities such as strange locations with ties to underground activities like crime syndicates or universities founded by students of questionable backgrounds - these elements will allow the player's imagination full reign within their roleplay while still keeping things grounded when necessary for storytelling purposes that are an important part, but not always present in games.
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5.00 (from 6 reviews)
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