In designing the boroughs for The Transit Retrieval Project, I wanted to create an environment that
would challenge players' expectations and keep them engaged in exploration. With a focus on
diversity-driven gameplay opportunities such as strange locations with ties to underground
activities like crime syndicates or universities founded by students of questionable backgrounds -
these elements will allow the player's imagination full reign within their roleplay while still
keeping things grounded when necessary for storytelling purposes that are an important part, but not
always present in games.
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