Inflexible mechanical character growth. The Open Character Builder seeks to resolve this disconnect by having many decision points in the character-building process, making any character feel more pliable in relation to the evolving goals; play style and threats of an ongoing game. As the game progressed players would feel a disconnect between their growing set of abilities and their personal playstyle. The system allows, for example, a single dice roll to result in a martial character slaying the entire front line of an opposing force. The length involved in resolving combat encounters and the way this can cause players to become disengaged when they are not acting in the game. This disconnect was caused by only having one strong mechanical decision(class).