You are welcome to browse my projects to find some fantasy-oriented, narrative games, a couple of settings, experimentations, and mechanics.
against coercion: a game design manifesto by JPLeBreton
let players wonder about things and trust them to find answers;
connect players with patterns they find intrinsically fulfilling;
never treat a number going up as an inherently positive or meaningful even;
teach respect for the autonomy and boundaries of all things;
posit alternatives to fantasies of accumulation and extraction;
do not think of emotional responses as something you extract from players;
produce and distribute ethically;
aspire to more than escape.
Among the project pages published here, you will also find a collection of tools and resources for players and TTRPG creators alike.