Control is a system used in horror survival game sets that demand scripted social decorum, such as
Jane Austen inspired settings or spy-themed video games like Alien and Kult. The control mechanism
involves six core emotions (eustress/distress), values to maintain composure during stressful
situations, stress levels representing the intensity of current events impacting players' emotional
stability, memories serving a visual aid for remembering past experiences with similar scenarios in
order to better manage reactions when encountering them again later on. - A rollunder and
rollingover system inspired by Laser & Feeling's Harper (2013) is utilized along with
values/emotions related outcomes as well the negative effects of being overcome by one
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