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Old School Solo
OLD SCHOOL SOLO Old-School Essentials version This solo roleplaying supplement is written specifically to feel like natural OSR RPG rules. If you are comfortable with rolling to see if you encounter a wandering monster and then rolling to see what it is, then you can work these rules! Most of the rules in this add-on rulebook condense down into just four tables, the rest of the content is all supporting content to help you get the most out of solo roleplaying. Topics covered include: Closed Questions Best/Worst Scenarios Fortunately/Unfortunately The Oracle Open Questions Specialist Tools Three Things Plot Twists Time Partys and NPCs Chaos Dice World-Building Saving Throws and Hit Points
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