"SuperLumen" is an adaptation of the LUmE system created by Spencer Campbell for superhero games
that emphasizes quick dice rolling, no skill lists (no classes), combat fast-paced and with
characters feeling powerful through raw damage output in each turn before adding more complexity to
create a unique experience. The game can be played as superheroes fighting evil villains saving
innocent lives or any other adventure the players may desire while keeping true to core values of
Lumen such as character development, quick decision making based on attributes rather than classes
and combat with four different powers instead of classed abilities in this hack version adapted from
LUMEN.
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