In this tabletop roleplaying game, players create their own adventures in an ever-changing world
filled with danger and excitement as they journey from settlement to settlement taking on jobs or
missions that others refuse due to fearlessness. The book includes rules for creating a hero
procedure (optional), multi-classing procedures, tools needed for running one's adventure/campaign
using the Heroes of Adventure game system; guidelines covering wildness maps, settlements rumour
sheets and questionnaires non player characters as well as campaign guides with tips on random
encounter tables treasure artefacts factoids resource pages regarding campaigns to run. Finally a
sample dungeon (Mezrak's Foundry) has been provided for more detailed reading. The PDF file contains
the game rules in black text along side an A5 size version of it which does not contain embedded
.pdf links but offers better accessibility options like smaller page count and easier
downloading/reading experience due to its re-sized format, making your gaming sessions even sweeter!
4 Adventure Sites: The players are tasked with exploring the wilderness by finding adventure
sites. These can be found in settlements or discovered randomly while roaming around an area looking
for interesting signs of civilization like abandoned buildings and hidden caves (if it's a cave
system). They must then investigate each site to
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