The player finds themselves at a restaurant celebrating their birthday when they are suddenly
interrupted by the arrival of emergency services, which require them to wait for assistance before
venturing into an active bomb scene in progress between two parties involved from different cities
and countries with unknown reasons behind it. The game has three endings depending on how one
interacts during each round but all involving a long-distance phone call made after diffusing bombs
successfully saved by the player's skills while being trapped inside, injured or captured to be
interrogated about their role in this mysterious incident at home using Skype audio chat and video
stream of two faces simultaneously.The game requires players' attention with visual stimuli such as
exploding balloons, a ticking bomb timer counter that counts down from 10 seconds remaining until
explosion for three rounds where the player has only one chance before they lose all lives to defuse
bombs safely or face losing their life trying without success in making sure everyone gets out
alive. It involves several scenarios of gameplay involving communication between players during
different parts with time-sensitive events, decisions on whether to trust each other and if not who
can be trusted as a contact point for the long distance call that saves lives while dealing with
danger from an active bomb inside their own building by making choices like calling them when all is
well or warning about
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