A young boy, when he was younger liked playing LEGOs with treasure chests and pirate sets but not
for the sake of building them out himself; it's because they had interesting loot in each chest that
caught his attention (treasure). He has a game-making machine set up on paper tokens representing
different types of pirates. A random number generator is used to determine what player goes where
when playing, which reduces cutting and shuffling blank cards needed for the treasure chests feature
he wants to implement later.
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