The book covers various topics related to technology in Witch Girls Adventures such as building
with Necromancers, flying using Zoomers, improving magic through Innovators, creating cybermantic
relationships between witch girls and techies like Techies for a new art form called Cybermagic. It
also includes expanded skills lists, equipment rules updated by the author's own experience on
Oracle space in addition to travelogue about it as well as an introduction of Necromancers that are
essential characters in this magical world who play important roles along with other witch girls and
Techies like themselves when creating cybermantic relationships between them.
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