The Greensburg High School graduating class in 1927 is about ready for the final ceremony with
yearbook distribution followed by special awards from student body and anti-establishment "Deep
Root" students who seek freedom beyond school norms. The game uses public domain works, mainly a
sample of the yearbook created at Green'sburgh High School (Greensburg) and allows players to
explore connections between graduating highschool seniors in this small Indiana town as they create
their own stories with dice rolls for narrative scenes that add depth to character arcs beyond
grades or activities. The game can be played solo, but it is recommended each player has a copy of
the yearbook beforehand due knowledge sharing before play begins and more emphasis placed on
connections between characters than specific high school careers in this historical record-focused
design with unique Deep Root awards system rewarding well connected players for forming
relationships beyond simple activities.
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