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Zap the World, Issue 1
Zap the world is an ongoing Mini-supplement adding more Lore and material to Hexengeddon.  Issue 1 includes - This Supplement includes: Maps and information on the massive witch base, the Crossroad Vimana. An Interview and Stats for Witch Minerva Winters.  New Spells, hosted by Vera O'Dare Requires the Hexengeddon Core Rulebook! n
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If you like Through Verdant Fields v.1.1.5 check out...
The Iron Giant - a set piece for Wanderhome   - Everything around you is so small, and yet some things, you will never outgrow.
The Model Village - a nature for Wanderhome   - The Model Village is a place to appreciate the Hæthland from on high, or inspect it intensely as close as you can get.
Where Love Once Thrived - a nature for Wanderhome   - A place to reflect and maybe celebrate love for its own sake, rather than find it doesn’t live up to your expectations
Pocket Wanderhome   - A business card-size version of Wanderhome, for when you are travelling on the road.
The Astronaut - a playbook for Wanderhome   - The dark is beautiful, deep, terrifying — and necessary. Without the dark, we would not see the stars shine.
The Library - a nature for Wanderhome   - The Library is a place to meet, research, or maybe find that elusive book.
The Librarian - a playbook for Wanderhome   - You are a keeper of books and sometimes of silences.
The Fairground - a nature for Wanderhome   - Decide a rumour you have heard, and a small and forgotten god of fairground foods who lives here.
Dungeon   - A dungeon nature for Wanderhome
The Hearthfire - a Wanderhome playbook   - A Crafty Playbook for Wanderhome
Wanderhome (Stretch Goals)   - Additional playbooks, natures, and recipes for the world of Wanderhome.
The Forsaken - a playbook for Wanderhome   - A Wanderhome playbook exploring trauma and healing.
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Game Design 1o1   - a set of rules for designing games
APOCALYPSE FRAME   - An Illuminated Mecha RPG.
Pith   - Osseous but simpler, if you can imagine such a thing. An FKR inspired take on the 2d6 system.
Reliance: Interdependence and Inner Turmoil   - Rebuild society after revolution
Révolution - RPG   - Tarot based RPG of political revolution in an alternate 1790s Paris
Charge RPG   - The Free, Open and Generic Role-Playing Game to Power Your Storytelling
24BLUE   - An open setting minimalistic OSR system
Cairn Adventurer's Guide   - Modular Rules & Procedures for Cairn RPG.
Gehennom   - A dungeon-crawl zine supplement for UNCONQUERED.
CATS LITE   - Nothing Like Your Dad's Generic TTRPG System
Scrapyard Junkbots   - A scrappy arcano-tech RPG about robots in the aftermath of the Arcane Apocalypse.
Ignite   - A one page TTRPG about the start of a revolution
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The Spirit of Small Gifts   - A solo-journaling (+ writing to friends) RPG meta-game about sending useful items to friends playing other games.
Phanta   - A rules-lite 2-6 player RPG about surviving after the destruction of earth
C A S S 1 N 1   - A space exploration game for 2-4 players
Unstuck in Time   - A solo-journaling RPG about jumping uncontrollably through your own timeline.
Telling the Bees   - A storytelling game about the year in the life of a small, farming community, as told to the town's bees.
While We Wait for Death   - While we wait for death to arrive, we tell stories about when they didn't show up.
Told By Starlight   - A storytelling game about drawing constellations and creating mythology
Outward Bound   - A game of space exploration, inter-species cooperation and weird anomalies, based on the Four Points RPG System.
Curse of the Alta Silva   - Can you survive the night?
The Festival of Deep Winter   - A storytelling game about tradition, intimacy, and comfort.
Our Hero Neighbors   - A game of community, collaboration, and cooperation.
Dust of the Traveled Road   - a wandering game