The core of the game involves two rounds - character generation and gameplay with player/character
identity loosely held, dice rolling for results (1=failure), resetting smaller die sizes until 1 is
rolled if necessary; each person plays multiple characters per session to make sure they have a
chance at all possible experiences. Spy Game uses this technique in its core game mechanics but the
rest of it doesn't matter as long you enjoy playing with friends and making new games together
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