This is the story of players in a game who are dealing with issues such as anxiety and crises caused
by nerves running amok. The player will have to recollect the boss' rod, use it move items within an
imaginary room that Durians reside inside; guide NPCs through this scenario without direct control
from other gamers or be more general-oriented towards things important for everyone's
welfare/businesses are at stake and protect people who care about them as a result of their true
commitment to these matters. Clearly define the objective before moving forward in practicality,
ensuring that everything is done with regard to what remains useful; hence, it becomes necessary to
guard oneself against being carried away into recklessness by remaining steadfast towards things
left behind without losing sight of other goals and desires/reminding all people involved about
their true commitments when they still have something worthwhile.In this game scenario in practice
there's an opportunity for everyone but mainly those who are responsible, the city needs more such
items or Durians to be saved from a crisis that could potentially end up being catastrophic because
of other problems left unresolved by them; these people must remember their true commitments and
remain steadfast towards things they have previously dedicated themselves too as long as there is
still something valuable in all for which everyone concerned should continue
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