This is a highly specific way of doing things and might not work for you or your game, especially if you like having many options; plus, by being an open system, you'll need to judge it yourself how difficult it may be to adapt in your game. Have you ever felt during battles in certain TTRPGs that there were too many things to keep track of? that you liked to play, but wanted everything to be a bit. less, more streamlined and easy to comprehend at a glance? Or maybe that while playing simpler RPGs, that use the theatre of the mind, you might have liked to still have something to look at, while remaining simple and intuitive?
I might have something for you then!
The THREE STEP system is a MOSAIC strict modular movement system, through which you will be able to summarise all the essentials of movement into three conditions (NEAR, FAR and DISTANT) and a bunch of intuitive combinations.
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