A light mass-combat supplement for Wolves Upon the Coast.
My design criteria for Shieldwall were that it must have a high degree of fidelity to the original rules presented in Wolves Upon the Coast (rather than introducing too many of its own unique mechanics) and the straightforward spirit of those rules, and also that it should evoke the original 1970s mass combat systems that evolved into the original 1970s Role-Playing Games that Wolves itself evokes.
This supplement is intended to provide easily scalable rules for skirmishes and battles in Wolves Upon the Coast, which itself provides some implicit guidance on how these encounters might play out but does not furnish a complete system for running them.
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