This document provides an unofficial playbook outlining how a character played by the Mask could
function within their environment and interact with others in it, focusing specifically on aspects
related to masking. The goal is not necessarily focused around playing out specific storylines but
rather showcasing various elements of storytelling that can be applied when designing characters for
this kind of setting or game system: from creating complex motivations behind player character
actions (such as a Masked figure who wants something beyond the typical objectives) and
incorporating unique abilities/abilities, to exploring relationships between different types of
people in their environment. The document also includes examples on how such concepts can be
incorporated into various genres within D&D 5e ruleset using specific mechanics that are part of
this system: from combat effects (such as healing or enhanced damage), to magic items and equipment
options available for the character, among other elements detailed throughout these pages
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