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The Host: a Masks playbook
This document provides an unofficial playbook outlining how a character played by the Mask could function within their environment and interact with others in it, focusing specifically on aspects related to masking. The goal is not necessarily focused around playing out specific storylines but rather showcasing various elements of storytelling that can be applied when designing characters for this kind of setting or game system: from creating complex motivations behind player character actions (such as a Masked figure who wants something beyond the typical objectives) and incorporating unique abilities/abilities, to exploring relationships between different types of people in their environment. The document also includes examples on how such concepts can be incorporated into various genres within D&D 5e ruleset using specific mechanics that are part of this system: from combat effects (such as healing or enhanced damage), to magic items and equipment options available for the character, among other elements detailed throughout these pages
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