Wiz-Nerds requires a GM and at least one player to work. It uses hidden information and a unique spell system that allows player to experiment with different combinations, a lot of the time having no idea what result they will bring. Unfortunately, about 30 minutes into your first day of lessons, your school has been overrun by a ravaging army of evil creatures! Using your introductory textbook and your wits and bravery, you’ll have to find out the evil army’s plans and put a stop to them!
To play, you’ll need 2 sheets of paper plus 1 extra for each player, some pencils or pens and a handful of six sided dice.
Price:
$0.00
Rating:
5.00 (from 2 reviews)