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Eureka: Investigative Urban Fantasy is our main project at the moment. It’s an original rules-medium 2D6 system for investigation-oriented adventures in any time period between about 1850 and the present day, with a bit of a supernatural twist. It’s made to be partially setting agnostic, able to run just about any adventure that isn’t based entirely around combat, and even effortlessly run adventure modules from other systems. There are many unique things about Eureka: Investigative Urban Fantasy. You can check out our tumblr page below for more details since we've been posting about it for months. If you aren't interested in that, though, instead, I’ll just rapid fire off a few: A unique approach to investigation that builds up points with each roll even if the roll fails, and with enough points a previously failed investigation roll can be retroactively turned into a success, resulting in a ‘eureka moment’ where certain pieces of the mystery finally fall into place. Fast, but deep a
Eureka: Urban Investigative Fantasy TTRPG - Haunted House Murder Mystery Module
If you like Bodies In Flight check out...
The Pine Barrens   - System-neutral Setting & Adventure
Sangam: Academy of Poets   - a system neutral one shot
Into the Riverlands   - A system neutral setting guide
The Cultist's Lair   - A system neutral one-page dungeon
Manse of the Mysteriarch   - A System-Neutral Adventure Location
The Occupied Fortress   - A system neutral one-page dungeon
Duelist   - A system-neutral combat add-on
Slavelords Dungeon   - A system-neutral adventure by Horos.
Misthaven   - A system neutral 1-page adventure
The Coastal Wilds   - A system neutral one page wilderness
Delving in the Dark   - A system neutral dungeon generator
The Fungal Caverns   - A system neutral one-page dungeon
If you like Fight City - The Role-Playing Game check out...
Fronds of Benevolence   - Duke DeCorticus is dying!
Vigilant   - Hunt monsters in the dark streets of a Gothic city inspired by Bloodborne.
Shepherds   - A JRPG-inspired tabletop RPG about doing the right thing
Transgender Deathmatch Legend   - A hexcrawling beat-em-up for two players, using a deck of playing cards.
The Creature Comes for Us   - A card-drawing game for 1+ players. Create a world, a menace to threaten it, heroes to fight it, and then do battle.
SYZYGY - Ashcan Edition   - weird science fantasy roleplaying
Whistling Wolf Café   - A solo café sim game. "You may not always get what you want, but you'll always get what you need."
The Vagrant Path   - Long journeys, high tech, brutal monsters, and folk magic.
Bumbling   - A solo RPG about bees
Science-Fantasy Potpourri   - A melange of 36 backgrounds for Troika!
Courier   - A solo exploration RPG about delivering cargo across a post-apocalyptic wasteland.
AZAG   - A Weird Bronze Age Sword & Sorcery RPG
If you like Bag of Tricks check out...
Noirlandia   - A strange city. A vicious crime. One chance to find the answers.
The Fangwitch's Falls   - A small and soggy pointcrawl adventure for Cairn.
Make the library smile   - Wander the New Archives in search of components for a pattern.
Fighting Monsters   - A Game about Community, Loss, and Rebuilding
Little Wizards Game   - A game for little *wizards* <):-}
Ritual - The TTRPG of Magic and High Fantasy   - An animist and naturalist TTRPG where magic is accessible to all.
Monochrome Rainbow Libre   - Anti-canon world-building game
Melody of a Never-ending Summer   - A heartfelt story game about youth, growth, love and friendship.
Costume Fairy Adventures   - A tabletop RPG about fairies. In costumes. Having adventures. (Fairies are not good at creative titles.)
catharsis and shit (or, from which lilacs bloom)   - a collective feverdream
DUNGEON SOUL   - Old School Roleplaying in 2400
Winsome   - A micro-rpg born from Ironsworn